TALASON
3D GAMES & VR

Games and VR, engineered to ship.

Gameplay systems, multiplayer, behavioral AI and performance work for PC, Meta Quest and mixed reality. We take a project from prototype to a build that holds its frame rate.

What we build

The pieces we deliver.

Gameplay and AI

Behavior-tree agents, targeting and evasion, adaptive difficulty, NPC systems in VR.

Multiplayer and streaming

Server architecture, replication, and pixel-streamed worlds that run in a browser with no install.

VR and motion platforms

Titles tuned to specific hardware, from Meta Quest to six-degree-of-freedom motion chairs.

Performance and pipeline

Lighting benchmarks, rendering and animation optimisation, engine upgrades across UE4 and UE5.

Avatar walking through a stylised virtual city
MILC metaworld, browser-streamed Unreal world
MILC Metaverse · in production

Browser-based multiplayer metaworld

Unreal world delivered through pixel streaming, with a VR-compatible build.

Superverse space shooter gameplay
Superverse, custom C++ engine with behavior-tree AI
Superverse Industries · in production

Superverse, space shooter on a custom engine

Behavior-tree AI, targeting, evasion and formation flying in an engine written from scratch in C++, OpenGL and Bullet.

How we work

Plain process, working builds.

SCOPE

A short call and a written plan: what gets built, in what order, and what a first playable or runnable milestone looks like.

BUILD

Weekly builds and written progress reports. Source in your repository from day one.

HAND-OVER

Documentation, profiling notes and a team that can keep going without us, or with us on retainer.

Related work

Where this comes from.

VR soccer for the C-Infinity motion platform

Unreal Engine VR title designed around a 6-DOF motion chair.

NeuroSync VR

Browser-based multiplayer metaworld

Unreal world delivered through pixel streaming, with a VR-compatible build.

MILC Metaverse

Superverse, space shooter on a custom engine

Behavior-tree AI, targeting, evasion and formation flying in an engine written from scratch in C++, OpenGL and Bullet.

Superverse Industries

Have a project in this direction?

Send a short note. We reply within a couple of days with questions or a first take on scope.

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