Games and VR, engineered to ship.
Gameplay systems, multiplayer, behavioral AI and performance work for PC, Meta Quest and mixed reality. We take a project from prototype to a build that holds its frame rate.
The pieces we deliver.
Gameplay and AI
Behavior-tree agents, targeting and evasion, adaptive difficulty, NPC systems in VR.
Multiplayer and streaming
Server architecture, replication, and pixel-streamed worlds that run in a browser with no install.
VR and motion platforms
Titles tuned to specific hardware, from Meta Quest to six-degree-of-freedom motion chairs.
Performance and pipeline
Lighting benchmarks, rendering and animation optimisation, engine upgrades across UE4 and UE5.

Browser-based multiplayer metaworld
Unreal world delivered through pixel streaming, with a VR-compatible build.

Superverse, space shooter on a custom engine
Behavior-tree AI, targeting, evasion and formation flying in an engine written from scratch in C++, OpenGL and Bullet.
Plain process, working builds.
A short call and a written plan: what gets built, in what order, and what a first playable or runnable milestone looks like.
Weekly builds and written progress reports. Source in your repository from day one.
Documentation, profiling notes and a team that can keep going without us, or with us on retainer.
Where this comes from.
VR soccer for the C-Infinity motion platform
Unreal Engine VR title designed around a 6-DOF motion chair.
Browser-based multiplayer metaworld
Unreal world delivered through pixel streaming, with a VR-compatible build.
Superverse, space shooter on a custom engine
Behavior-tree AI, targeting, evasion and formation flying in an engine written from scratch in C++, OpenGL and Bullet.
Have a project in this direction?
Send a short note. We reply within a couple of days with questions or a first take on scope.