Projects we have delivered.
A short list. Details and references on request.
Military basic flight training simulator
Fixed-wing trainer simulator in Unreal Engine covering the T-6 Texan II, T-38 Talon and T-45 Goshawk. JSBSim flight dynamics, Chaos physics for ground handling, and earth-scale terrain with a full latitude / longitude / altitude coordinate system.
VBrief, mixed reality command simulation
Command-and-control simulation for HoloLens 2, desktop and VR. Autonomous AI aircraft with intercept logic, nav-point authoring along spline paths, hand-gesture control and flight replay. Led a 14-person distributed team and the UE4 to UE5 migration.
Interactive VR art film
Multi-chapter VR narrative for Meta Quest, exhibited in Tokyo. Motion-captured AI characters running as multiple concurrent instances per scene.
VR soccer for the C-Infinity motion platform
Unreal Engine VR title designed around a six-degree-of-freedom motion chair, with gameplay and motion integration tuned to the hardware.
Browser-based multiplayer metaworld
Architecture and multiplayer layer for an Unreal Engine virtual world delivered through pixel streaming, with a VR-compatible build.
UE5 production review and optimisation
Lighting pipeline benchmarks, rendering and animation optimisation, and plugin conflict resolution for a high-fidelity interactive character demo.






Have a project in this direction?
Send a short note. We reply within a couple of days with questions or a first take on scope.