Simulation that behaves like the real thing.
Flight, vehicle and mission simulators built on JSBSim dynamics, physics-driven ground handling and geospatial terrain at true earth scale, in Unreal Engine or a custom C++ engine.
The pieces we deliver.
Flight dynamics
JSBSim aerodynamic models per airframe, coupled with engine physics for taxi, take-off roll and landing.
Geospatial world
Cesium and BlackShark terrain with a full latitude / longitude / altitude coordinate system, so navigation is curvature-correct anywhere on the globe.
AI units and scenarios
Autonomous aircraft with follow, intercept and weapons logic, nav-point authoring along spline paths, replay and telemetry.
Mixed reality front-ends
HoloLens 2, desktop and VR views of the same simulation, with hand-gesture control where it makes sense.

Military basic flight training simulator
T-6, T-38 and T-45 trainers with JSBSim flight dynamics and earth-scale terrain.

VBrief, mixed reality command simulation
Autonomous flight AI with follow-target and intercept logic, spline path traversal, replay and telemetry, plus hand-gesture unit control on HoloLens 2.
Plain process, working builds.
A short call and a written plan: what gets built, in what order, and what a first playable or runnable milestone looks like.
Weekly builds and written progress reports. Source in your repository from day one.
Documentation, profiling notes and a team that can keep going without us, or with us on retainer.
Where this comes from.
Military basic flight training simulator
T-6, T-38 and T-45 trainers with JSBSim flight dynamics and earth-scale terrain.
VBrief, mixed reality command simulation
Autonomous flight AI with follow-target and intercept logic, spline path traversal, replay and telemetry, plus hand-gesture unit control on HoloLens 2.
Have a project in this direction?
Send a short note. We reply within a couple of days with questions or a first take on scope.