TALASON
STUDIO

Small by design. Senior by default.

Talason is a US-registered engineering studio founded in 2021 and led by Vuk Džaković, a C++ and Unreal engineer with fifteen years in real-time AI, physics and computer vision. The team adds Unreal source, graphics programming, database and Unix systems experience.

We work remotely as a business-to-business partner, take ownership of the technical side of a project, and keep the process plain: written plans, regular reports, working builds.

Before Talason: team lead for VR at me.mento in Berlin, embedded Linux and robotics R&D at Endava, computer vision products at Munogu in Italy, and lead AI and engine programmer on Superverse, a space shooter with a custom C++ engine that became the subject of a Master's thesis on behavior-tree game mechanics.

Engines

Unreal Engine 4 / 5, Unity, custom C++ engines with OpenGL, EnTT and an integrated editor

Physics & flight

JSBSim, Chaos, Jolt, Bullet, PhysX, physics networking

AI

Behavior trees, navigation and spline AI, OpenCV perception, local LLM orchestration with llama.cpp and Ollama

XR

HoloLens 2, Meta Quest, Oculus Rift, Kinect, Cesium geospatial

Languages

C / C++, Blueprints, C#, Java, Bash, Python

Platforms

Windows, Linux, Android, embedded and Raspberry Pi, Linux / BSD servers

Talason emblem, a figure drawn in light and circuitry

Have a project in this direction?

Send a short note. We reply within a couple of days with questions or a first take on scope.

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